Kakao Reports 4Q and FY 2015 Results
[Seoul, South Korea – February 5, 2016] Kakao Corp. (KOSDAQ 035720, CEO Ji-Hoon
Rim) today reported fourth quarter and fiscal year 2015 financial results under
Korean-IFRS. Kakao’s consolidated revenue for FY 2015 was KRW 932.2 billion,
with KRW 88.4 billion in operating income and KRW 77.2 billion in net income.
Continued effort to drive growth in mobile helped bring a 6% increase in mobile
revenue, resulting in mobile business making up 55% of overall revenue.
Fourth quarter results
showed KRW 241.7 billion in revenue, a 5.3% increase QoQ, with revenue from mobile
business making up 57% of total quarter revenue. Operating income for the same
period was KRW 20.4 billion, a 26% increase QoQ, and net income was KRW 10.2
billion
Kakao showed uniform
growth across all sectors in the fourth quarter of 2015.
·
Revenue
from Ads increased 3.8% QoQ to KRW 148.4 billion, reflecting stable growth in the
mobile sector. Mobile ads recorded a new high, with 38% of total ads revenue
coming from mobile.
·
Revenue
from Games increased 11% QoQ to KRW 57 billion, thanks to strong performance
from new for Kakao games including Friends Pop, 100 Shot 100 Hit, and The King
of Fighters ’98 UM Online.
·
Commerce
sector also saw significant growth, benefiting from Kakao Talk Gift Store’s
year-end high season, alongside increase in popularity and sales of Kakao
Friends merchandise. Revenue from Commerce was KRW 22.7 billion, a 48% increase
QoQ.
·
Due to
the elimination of one-time revenue following the change in revenue recognition
method and period for Kakao Page and Kakao Music, respectively, revenue from
Others decreased 31.8% QoQ to KRW 13.6 billion, but maintained a 122.4%
increase YoY.
Kakao’s continued
investment and added development in various mobile sectors as part of its
business expansion efforts lead to increased expense in labor costs, advertising,
and content fees, resulting in KRW 221.3 billion in operation cost.
In 2016, Kakao will
continue to invest in core business sectors. Kakao will secure new growth
engines by expanding business in ads, games, O2O, commerce, fintech and content
sectors under the concept of ‘user focused on-demand’ approach. The game platform, in particular, is
preparing significant changes and projects that will create new revenue
sources. A new advertisement model will be available within the game platform
to supplement the existing in-app purchase models. Kakao Game will also enter
the publishing business to proactively attract competitive games and will
launch new Kakao Friends IP games with the goal of creating more success
stories like Friends Pop. In the O2O business sector, Kakao will expand the
availability of its premium taxi service both in terms of location and number
of vehicles, and is expected to launch Kakao Driver, a designated driver
service, within the first half of the year.
Overall, Kakao will
embrace innovative attempts and challenges to strengthen its position as a
mobile lifestyle platform company.
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